所有隊員佔據外線點位,按照傳切、補位與突破分球規則持續流動。 · Players occupy perimeter spots and flow through pass-cut-fill and drive-kick rules.
也叫全外線進攻 · 五外站位 · 5-out motion · 4-out motion · open post offense · pass and cut motion
難度 · Difficulty
2/5
適用人數 · Formats
3v3 · 4v4 · 5v5
連續分步動畫 · Continuous step animation
先看整體,再逐步拆解 · See the whole action, then inspect each step
1234××××
1/4按人數佔滿外線點位 · Fill every perimeter spot
靜態戰術圖 · Static play diagram
外線動態進攻戰術圖:四步跑位一圖看完 · Out Motion diagram: all four steps on one board
按 4v4 站位繪製,與上方動畫的默認人數一致。長按或右鍵即可保存,帶到球場上講。 · Drawn at 4v4, the same format the animation above opens on. Save it and bring it to the court.
1進攻球員,按 1 到 4 號編號 · Offense, numbered 1 to 4
×防守球員 · Defenders
跑動或運球路線 · Cut or drive
傳球路線 · Pass
掩護,短橫是掩護面 · Screen, the bar is the screener’s face
跑法總覽 · Action overview
先看外線動態進攻如何完整運轉 · See how the Out Motion flows end to end
所有人佔據外線點位並遵循同一套規則:傳球後必須向籃下空切,離空位最近的隊友立即補位,切入者穿過禁區後清空到遠端恢復間距;持球突破時相鄰點位向反方向漂移讓出傳球角度。 · Every player fills a perimeter spot and follows the same rules: pass then cut through the lane, nearest teammate fills the vacated spot, and the cutter clears to the far side to reset spacing. On any drive, adjacent players drift away to keep kick-out angles alive.
外線動態進攻要解決什麼問題? · What problem does the Out Motion solve?
把突破空間拉到最大,而且 3v3、4v4、5v5 用的是同一套閱讀原則。 · Maximize driving space with one set of rules that scales across formats.
四步跑法 · Four-step walkthrough
怎麼跑外線動態進攻? · How do you run the Out Motion?
1
按人數佔滿外線點位 · Fill every perimeter spot
2
傳球後籃下切入 · Pass and cut through the lane
3
最近隊友補上空位 · Nearest teammate fills the vacancy
4
切入者清空並恢復間距 · Cutter clears and spacing resets
教練口令 · Coaching cues
跑外線動態進攻時隊友只需要記住什麼? · What should players remember in the Out Motion?
保持 4–5 米間距 · Keep 4–5 m (about 15 ft) between players
傳完必須動 · Move after every pass
突破時相鄰點位漂移 · Adjacent spots drift on the drive
執行細節 · Execution details
外線動態進攻最容易跑錯在哪裡? · Where does the Out Motion usually break down?
隊員沒有佔滿外線點位,破壞突破與切入空間 · Leaving perimeter spots unfilled and shrinking spacing
傳球後停住,沒有切入或反向掩護 · Standing after a pass instead of cutting or screening away
訓練方法 · Practice method
訓練中怎麼練熟外線動態進攻? · How should a team practice the Out Motion?
從 5v0 的 Pass-Cut-Fill 開始,再依次加入反向掩護、擋拆與 dribble-at。 · Teach pass-cut-fill first, then add screen-away, ball screens, and dribble-at.
人數變形 · Format variations
外線動態進攻在 3v3、4v4、5v5 怎麼調整? · How does the Out Motion change in 3v3, 4v4 and 5v5?
3v3
3-Out Motion · 3-Out Motion
4v4
40 / 4-Out 0-In · 40 / 4-Out 0-In
5v5
5-Out Motion · 5-Out Motion
4v4 備戰變化 · 4v4 variations for game prep
4-Out 傳切循環4-out pass-cut-fill
四個外線點位循環傳切補位,任何人切走,最近的隊友立即補上。 · Four perimeter spots cycle through pass, cut, and fill, with the nearest player always filling.
突破分球漂移Drive-and-kick drift
持球突破時相鄰兩個點位向反方向漂移,製造兩個出球角度。 · On every drive the two adjacent spots drift apart to give two kick-out angles.
否認即後門Deny means backdoor
任何接球點被否認,立即後門切,身後隊友補位填空。 · Any denied catch triggers an automatic backdoor cut with a fill behind it.
防守怎麼守 · How it is guarded
怎麼防守外線動態進攻? · How do you defend the Out Motion?
每一種守法都要放棄一點東西,問題只是放棄哪一點。下面是常見的幾種,以及它們各自留下的口子。 · Every coverage gives something up; the only question is what. These are the common ones and the opening each of them leaves.
全場換防 · Switch everythingSWITCH
所有掩護和交叉一律換防,讓這套進攻的掩護全部作廢,只剩一對一。 · Every screen and every exchange is switched, so the offence's screening produces nothing but one-on-ones.
進攻怎麼打: · What beats it: 換防換到底就一定會換出錯位。不要繼續跑流程,誰換到了更弱的對位就立刻清空一側單打,其餘四人拉到最遠。 · Switching everything eventually switches something wrong. Stop running the pattern the moment it does: clear a side for whoever has the mismatch and put the other four as far away as the floor allows.
貼防傳球路線 · Deny the perimeter
防守全部貼出來搶傳球路線,不讓球在外線轉起來,這套進攻靠傳球驅動,傳不出去就跑不動。 · The defence overplays every passing lane. This offence is driven by passing, and if the ball cannot move it cannot flow.
進攻怎麼打: · What beats it: 貼防的標準答案是反跑,而且必須每次都跑。禁區是空的,反跑一旦成功,剩下的回合防守就不敢再貼。 · The answer to a deny is the backdoor, run every single time. The paint is empty by design, and one backdoor that lands stops the deny for the rest of the possession.
區域聯防 · Zone
改守區域,切入者穿過禁區也沒人跟,掩護更是徹底失去意義。 · The defence plays an area instead of a man, so cutters run through the lane unfollowed and screens have nobody to screen.
進攻怎麼打: · What beats it: 對區域不要按原來的規則跑。改成把人堆到一側過載,用短角和高位形成局部多打少。 · Do not keep running the same rules against a zone. Load one side instead and create a local advantage with the short corner and the high post.
容易混淆的動作 · Often confused with
外線動態進攻和哪些動作容易混? · What is the Out Motion often confused with?
下面這些動作和它長得像,但解決的問題不同。每一條只說那個決定性的區別。 · These look like it and solve a different problem. Each entry names the one difference that decides which is which.
差別只有一個人。全外線把五個人都放在三分線外,禁區完全空出來給切入和突破;留一個人在內線則換來一個吸引協防的支點,代價是那塊空間不再是空的。看你的隊裡有沒有一個能在內線接球做決定的人。 · The difference is one player. Keeping all five outside leaves the paint completely empty for cuts and drives. Leaving one inside buys a hub that pulls help, at the cost of the space that made the cuts free. Which you run depends on whether you have somebody who can catch inside and make a decision.
動態進攻是一套規則,誰在哪個位置都一樣跑;三角強側是一個形狀,位置本身有分工。前者靠所有人重複同樣的閱讀,後者靠特定的人站在特定的地方。 · Motion is a set of rules that anybody can run from anywhere. The triangle is a shape in which the spots carry specific jobs. One repeats the same read for all five players; the other puts particular players in particular places.