WolfUp Basketball Playbook

全場 · 按建立順序排列Full game · in playbook order

5v5 籃球戰術:按戰術板建立順序排的 27 套5v5 Basketball Plays: 27 Actions in Playbook Order

五人制球隊缺的通常不是戰術,而是順序。先有一套所有人都會跑的主進攻,再往上加固定配合,最後單獨準備特殊局面;按這個順序建立的戰術板才教得完。下面把 27 套按這三層排開,每套標出它在 5v5 的完整形態。A five-a-side team is rarely short of plays; it is short of an order to learn them in. One primary offense everyone can run, then set plays on top of it, then special situations prepared on their own. A playbook built in that order is one a team can actually finish teaching. The 27 plays are grouped into those three layers below, each in its full five-a-side form.

27 套戰術plays · 5v5 人數變形format shapes

人數帶來的差別What the headcount changes

5v5 和其他人數比,到底哪裡不一樣?What actually changes when you play 5v5?

跨場傳球第一次真正成立The skip pass is finally live
兩名弱側球員意味著協防必須在收縮和貼人之間做選擇,而跨場傳球會立刻懲罰錯誤的那一個。五人制裡幾乎所有外線戰術的最終威脅都是這一傳;沒有它,收縮防守沒有任何代價。Two weak-side players force the help defense to choose between collapsing and staying attached, and the skip pass punishes whichever it gets wrong. It is the terminal threat behind nearly every perimeter action at five-a-side; without it, sinking into the paint costs the defense nothing.
有真正的弱側,所以有連續性A real weak side is what makes continuity possible
兩名弱側球員可以互相掩護,一次進攻結束後陣型能自動回到起點,這就是 Flex、Shuffle、Swing 這類連續性戰術存在的前提。人數少於五的時候它們跑不滿一圈,這也是為什麼這幾套只在 4v4 和 5v5 出現。Two weak-side players can screen for each other, which returns the alignment to its starting shape after each action. That is the precondition for continuity offenses like Flex, Shuffle and Swing. Below five players they never complete a cycle, which is why those sets only appear at four and five.
需要一套主進攻,而不是一堆戰術You need one primary offense, not a pile of plays
五個人各自記十套戰術的結果是十套都跑不熟。先選一套動態進攻當底子(5-Out 或 4-Out 1-In),讓所有回合默認從它開始,固定戰術只在需要一個特定出手時叫。Five players each memorising ten plays ends with ten plays nobody runs well. Pick one motion offense as the base, 5-Out or 4-Out 1-In, and let every possession start there by default. Call a set only when you need one specific shot.
特殊局面要單獨佔訓練時間Special situations need their own practice block
發球局、破緊逼、聯防應對和拖時間,在陣地進攻的訓練裡永遠練不到,但每場比賽都會出現。五人制是唯一四類都必須準備的人數,因為對手也有五個人可以專門佈置。Inbounds, press breaks, zone attack and clock control never come up while drilling half-court offense, yet every game contains them. Five-a-side is the only headcount where all four have to be prepared, because the opponent has five players to organise against you too.

先練這五套Start with these five

五人戰術板的最小可用組合The smallest workable five-a-side playbook

一支五人球隊真正需要背下來的不是 27 套。下面五套各佔一層:一套主進攻、一套球側配合、一套固定戰術、一套轉換和一套破緊逼,覆蓋一場比賽裡會出現的所有局面類型。A five-a-side team does not need to memorise 27. These five take one slot each: a primary offense, a ball-side action, a set play, a transition rule and a press break. Between them they cover every kind of situation a game produces.

  1. 外線動態進攻Out Motion

    5v5 5-Out Motion5-Out Motion

    5-Out 把五個人全部拉到三分線外,禁區空著,任何一次突破都有切入路線,是最容易教會全隊的主進攻。5-Out puts all five outside the arc with an empty paint, so any drive has a lane. It is the easiest primary offense to teach an entire team.

    看動畫與完整跑法 →Open the animation and full guide →
  2. 擋拆Pick & Roll

    5v5 高位擋拆 + 三人弱側High PnR + three-player weak side

    無論主進攻選哪一套,擋拆都是製造第一個錯位的手段,也是所有陣地進攻的默認起手。Whatever the primary offense, the ball screen is how the first mismatch gets made, and the default way to start a half-court possession.

    看動畫與完整跑法 →Open the animation and full guide →
  3. 牛角Horns

    5v5 Classic HornsClassic Horns

    兩個高位加兩個底角的起始站位對稱,左右都能發起,是最好教的一套固定戰術。Two players at the elbows and two in the corners is a symmetrical start that can be run to either side, which makes it the most teachable set play there is.

    看動畫與完整跑法 →Open the animation and full guide →
  4. 二次快攻Secondary Break

    5v5 雙拖車 SecondaryTwo-trailer secondary break

    轉換沒打成之後不停下來直接進入的陣地進攻,是五人制裡最容易被忽略、也最容易得分的一段。The half-court action you flow straight into when the break does not produce a shot, and the most overlooked productive stretch of a five-a-side possession.

    看動畫與完整跑法 →Open the animation and full guide →
  5. 全場破緊逼Press Break

    5v5 1-2-1-1 Press Break1-2-1-1 Press Break

    全場緊逼是五人制獨有的問題,沒有準備的球隊會在一節裡被打崩,有準備的球隊反而每次都得到輕鬆的分。Full-court pressure is a five-a-side problem specifically. An unprepared team loses a quarter to it; a prepared one scores easy baskets off it every time.

    看動畫與完整跑法 →Open the animation and full guide →

完整列表Full list

5v5 能跑的全部 27 套戰術All 27 plays that work at 5v5

01基礎配合Actions

擋拆

Pick & Roll

高位擋拆 + 三人弱側High PnR + three-player weak side

持球人借掩護突破,掩護人轉身順下;其餘隊員負責拉開協防距離。The handler uses a ball screen while the screener rolls and the remaining players keep help occupied.

  • 3v3
  • 4v4
  • 5v5
難度 2/5
查看動畫與完整教學 →Open animation and full guide →
22轉換與特殊Special

二次快攻

Secondary Break

雙拖車 SecondaryTwo-trailer secondary break

第一次快攻沒有機會時,拖車立即進入擋拆、手遞手或高低位,不停球進入半場進攻。When the first break is stopped, trailers flow directly into a screen, handoff, or high-low action.

  • 4v4
  • 5v5
難度 4/5
查看動畫與完整教學 →Open animation and full guide →
27轉換與特殊Special

四角延誤

Four Corners Delay

Classic Four CornersClassic Four Corners

隊員儘量拉開,把球交給最穩的持球人控制節奏,對方壓得越急,突破的口子越大。Spread out as far as the floor allows and let the safest handler control the tempo. The harder they press, the bigger the opening.

  • 3v3
  • 4v4
  • 5v5
難度 2/5
查看動畫與完整教學 →Open animation and full guide →

常見問題Common questions

關於 5v5 戰術的常見問題Common questions about 5v5 plays

5v5 球隊應該準備幾套戰術?How many plays should a 5v5 team prepare?
一套主進攻加三到五套固定戰術,再加發球局和破緊逼各一套。主進攻負責大部分回合,固定戰術只在需要某個特定出手時叫;超過這個數量,訓練時間會被分散到每套都跑不熟。One primary offense, three to five set plays, and one each for inbounds and the press break. The motion covers most possessions and a set is called only when you need a particular shot. Beyond that, practice time splits until nothing is run well.
5v5 先教動態進攻還是固定戰術?Should a 5v5 team learn motion or set plays first?
先教動態進攻。固定戰術教的是一次特定的跑位,動態進攻教的是閱讀:先有閱讀能力,固定戰術被防住時球員才知道下一步做什麼;順序反過來,一旦對手破解戰術,進攻就停擺。Motion first. A set play teaches one specific sequence; a motion offense teaches reads. With the reads in place, players know what to do when a set gets covered. In the other order, the offense stalls the moment the opponent solves the play.
5v5 戰術和 4v4、3v3 能通用嗎?Do 5v5 plays transfer down to 4v4 and 3v3?
球側的兩人配合完全通用,連續性戰術不通用。擋拆、傳切、手遞手在任何人數下都成立;Flex、Shuffle 這類需要兩名弱側球員互相掩護,人數減到三人就跑不滿一圈。Ball-side two-man games transfer completely; continuities do not. Ball screens, give-and-gos and handoffs hold at any headcount, while Flex and Shuffle need two weak-side players screening for each other and never complete a cycle at three.

知道練什麼之後,練多少和練到什麼程度在訓練清單 →Once you know what to run, how much to drill it is on the training checklist →