WolfUp Basketball Playbook

半場 · 27 套全部可用Half court · all 27 apply

4v4 籃球戰術:27 套四人半場跑法4v4 Basketball Plays: 27 Actions for Four-a-Side

四個人是野球和訓練裡最常見的人數,卻是資料最少的一檔:網上大部分戰術要麼按五人寫,要麼按 3x3 寫。四人剛好夠一次擋拆加兩個拉開位,是唯一同時保住球側配合和弱側動作的人數。27 套戰術在 4v4 全部成立,下面按它們在四人場上的形狀排列。Four-a-side is the headcount pickup games and practices actually run, and the one with the least written about it, because most plays online are written for five or for 3x3. Four players are exactly enough for a ball screen plus two spacers, the only headcount that keeps both the on-ball action and a weak side. All 27 plays hold up here, listed below in the shape they take with four.

27 套戰術plays · 4v4 人數變形format shapes

人數帶來的差別What the headcount changes

4v4 和其他人數比,到底哪裡不一樣?What actually changes when you play 4v4?

第四個人決定這是不是一套戰術The fourth player is what makes it a play
三人場上的配合大多是兩人加一個拉開位,第三人只負責不擋路。加到四人之後,第二個無球人可以同時做掩護、補位或反跑,一次進攻裡出現了兩條獨立的威脅線,這才是戰術和單純的兩人配合的分界。Three-a-side actions are mostly a two-man game plus one player staying out of the way. With four, the second off-ball player can screen, fill or backcut at the same time, so a possession carries two independent threats. That is the line between a play and a two-man game.
弱側存在,但只有一個人There is a weak side, and exactly one player on it
跨場傳球在 4v4 成立,但接球的只有一個人,防守只要一個人就能協防到位。所以 4v4 的弱側動作必須帶掩護:單純站在弱側等球會被無視,一個下掩護或外彈掩護才能真正撬動那名防守者。The skip pass is live four-a-side, but only one player is on the receiving end, so a single defender can cover it. Weak-side movement therefore has to come with a screen: standing there waiting gets ignored, while a pin down or a flare screen actually moves that defender.
內線站位是選擇,不是默認Playing with a post is a choice, not a default
四人可以打 4-Out 0-In 全外線,也可以留一個高位或低位。這個選擇決定了整套戰術的走向:全外線依賴切入和擋拆,帶內線則打得起高低位和背身單打。戰術庫裡的 4v4 變形基本都能歸到這兩條路線之一。Four players can go 4-Out 0-In with nobody inside, or keep one at the high or low post. That single choice sets the direction of everything else: an empty paint runs on cuts and ball screens, a post lets you play high-low and score with your back to the basket. Nearly every 4v4 variation below belongs to one of those two routes.
換防開始有代價Switching starts to cost something
三人防守換防幾乎沒有損失,四人開始不一樣:連續兩次掩護就能把最慢的防守者換到最外面。4v4 裡連續掩護(stagger、elevator、雙掩護)第一次真正好用,因為防守已經沒有餘力每次都換回來。Three defenders switch at almost no cost; four is where that changes. Two screens in a row can drag the slowest defender out to the perimeter. Staggered screens, elevators and double screens become genuinely useful at four-a-side, because the defense no longer has the bodies to switch back every time.

先練這五套Start with these five

四人上場先練哪五套?Which five should a 4v4 team own first?

27 套裡,下面五套構成一個能打完整場比賽的最小組合:一套主進攻框架、一套球側配合、一套弱側掩護、一套轉換和一套發球局。每套都附了它在 4v4 的備戰變化。Out of the 27, these five make the smallest set that can play a whole game: a primary framework, one ball-side action, one weak-side screen, one transition rule and one inbound. Each is shown with the 4v4 variations it carries for game prep.

  1. 外線動態進攻Out Motion

    4v4 40 / 4-Out 0-In40 / 4-Out 0-In

    4-Out 0-In 是四人半場最自然的框架:禁區空著,每個人都有切入路線,不需要背戰術板也能連續跑。4-Out 0-In is the most natural four-a-side framework: the paint is empty, every player has a driving lane, and it keeps running without anyone memorising a diagram.

    • 4-Out 傳切循環4-out pass-cut-fill四個外線點位循環傳切補位,任何人切走,最近的隊友立即補上。Four perimeter spots cycle through pass, cut, and fill, with the nearest player always filling.
    • 突破分球漂移Drive-and-kick drift持球突破時相鄰兩個點位向反方向漂移,製造兩個出球角度。On every drive the two adjacent spots drift apart to give two kick-out angles.
    • 否認即後門Deny means backdoor任何接球點被否認,立即後門切,身後隊友補位填空。Any denied catch triggers an automatic backdoor cut with a fill behind it.
    看動畫與完整跑法 →Open the animation and full guide →
  2. 擋拆Pick & Roll

    4v4 擋拆 + 雙底角PnR + two corners

    四人場上的擋拆終於有兩個底角同時牽制,順下路線是真正打開的,而不是被第三個人堵住。At four-a-side the ball screen finally has two corners occupying help, so the roll lane is genuinely open instead of clogged by the third player.

    • 側翼擋拆 + 雙底角Wing PnR, two corners在側翼發動擋拆,兩名射手釘在底角,禁區完全清空,順下路線最乾淨。Screen on the wing with both shooters pinned in the corners, so the lane stays empty for the roller.
    • 弧頂高位擋拆High PnR at the top掩護設在弧頂,持球人可選任意一側突破,弱側射手隨突破方向漂移。Screen at the top so the handler can attack either side; shooters drift with the drive.
    • 再掩護Re-screen防守繞過或換防後,掩護人立即調整角度做第二次掩護,反向攻擊。If the defense goes under or switches, the screener flips the angle and re-screens the other way.
    看動畫與完整跑法 →Open the animation and full guide →
  3. 下掩護Pin Down

    4v4 單側下掩護Single-side pin down

    把弱側那一個人變成威脅的最短方式,也是讓防守不敢全部收縮到球側的唯一手段。The shortest way to turn your one weak-side player into a threat, and the only thing that stops the defense from loading everything to the ball.

    • 下掩護接投籃Pin-down catch-and-shoot標準單側下掩護,射手直線上提接球投籃。Standard single-side pin-down for a straight pop and shoot.
    • 卷切 + 掩護人外彈Curl and pop追防貼身時射手卷切進禁區,掩護人外彈接第二傳。Against a tight chase the shooter curls to the lane and the screener pops for the second pass.
    看動畫與完整跑法 →Open the animation and full guide →
  4. 三線快攻Three-Lane Fast Break

    4v4 三線 + 跟進Three lanes + one trailer

    四人打轉換的人數優勢最明顯:三條線加一個跟進,搶下籃板到出手常常不需要任何陣地戰術。Four-a-side is where transition pays best: three lanes plus a trailer often gets from rebound to shot without any half-court play at all.

    • 三線 + 單拖車Three lanes plus trailer三線推進,第四人作為拖車跟進到罰球線接第二波。Three lanes fill wide and the fourth trails to the foul line for the second wave.
    • 拖車三分Trailer three兩翼把退防壓低後,拖車在弧頂直接接球投三分。As wings pull the retreat low, the trailer sprints to the arc for a catch-and-shoot.
    看動畫與完整跑法 →Open the animation and full guide →
  5. 底線球 BoxBLOB Box

    4v4 4v4 Box4v4 Box

    四人正好站成一個方框,這是發球局唯一不需要改人數就能直接用的陣型。Four players make a box on their own, which is why this is the one inbound set that needs no adjustment at this headcount.

    • Box 籃下優先Box rim-first盒型站位交叉掩護,第一選擇永遠是籃下切入。Cross screens from the box with the rim cut always the first option.
    • 掩護掩護人外彈Screen-the-screener pop第一掩護人完成掩護後,立即借第二道掩護外彈接球投籃。After screening, the first screener uses a second screen to pop for the shot.
    看動畫與完整跑法 →Open the animation and full guide →

完整列表Full list

4v4 能跑的全部 27 套戰術All 27 plays that work at 4v4

27轉換與特殊Special

四角延誤

Four Corners Delay

Four Corners 4v4Four Corners 4v4

隊員儘量拉開,把球交給最穩的持球人控制節奏,對方壓得越急,突破的口子越大。Spread out as far as the floor allows and let the safest handler control the tempo. The harder they press, the bigger the opening.

  • 3v3
  • 4v4
  • 5v5
難度 2/5
查看動畫與完整教學 →Open animation and full guide →

常見問題Common questions

關於 4v4 戰術的常見問題Common questions about 4v4 plays

4v4 打什麼戰術最實用?What are the most useful 4v4 basketball plays?
4-Out 0-In 的動態進攻加上擋拆是最穩的底子:前者保證禁區始終空著,後者製造第一個錯位。再配一套弱側下掩護和一套發球局,四人半場基本夠用。A 4-Out 0-In motion plus a ball screen is the steadiest base: the first keeps the paint empty, the second creates the initial mismatch. Add a weak-side pin down and one inbound set and a four-a-side team is covered.
4v4 和 5v5 戰術的主要差別在哪裡?What is the main difference between 4v4 and 5v5 plays?
弱側只有一個人。五人制的連續性戰術靠兩名弱側球員輪流掩護製造連續動作,四人做不到,所以 4v4 更依賴單次弱側掩護加球側配合的組合,而不是可以一直循環的體系。The weak side holds one player instead of two. Five-a-side continuities rely on two weak-side players screening for each other to keep the cycle going; four cannot, so 4v4 leans on a single weak-side screen paired with a ball-side action rather than a loop that repeats forever.
4v4 應該留內線還是全部拉到外線?Should a 4v4 team play with a post or go all perimeter?
看對手的換防意願。防守什麼都換防時,全外線的 4-Out 更容易靠切入和擋拆製造錯位;防守不換防、內線有身高優勢時,留一個高位可以直接打高低位和背身。It depends on whether the defense switches. Against a switch-everything team, an empty-paint 4-Out creates mismatches faster through drives and screens. Against a defense that stays home, keeping one player at the high post opens high-low and back-to-the-basket scoring.

知道練什麼之後,練多少和練到什麼程度在訓練清單 →Once you know what to run, how much to drill it is on the training checklist →