WolfUp Basketball Playbook

半場 · 19 套成立Half court · 19 that hold up

3v3 籃球戰術:三個人的半場怎麼打3v3 Basketball Plays: How Three Players Attack a Half Court

三個人在場上,戰術不是變簡單,而是沒有地方可以藏。每一次掩護都直接決定這一回合,協防永遠只隔一次傳球,跨場傳球根本不存在。下面 19 套是完整戰術庫裡在三人半場仍然成立的部分,每一套都標出它在 3v3 裡縮成什麼形狀。Three players do not make the offense simpler, they leave it nowhere to hide. Every screen decides the possession, help defense is always one pass away, and the skip pass does not exist. These are the 19 plays from the full library that still hold up three-a-side, each shown as the shape it shrinks to at this headcount.

19 套戰術plays · 3v3 人數變形format shapes

人數帶來的差別What the headcount changes

3v3 和其他人數比,到底哪裡不一樣?What actually changes when you play 3v3?

沒有弱側可以打There is no weak side to attack
五人半場裡,跨場傳球是懲罰協防最快的手段。三人場上只有球側,協防收縮之後唯一的出口是掩護後的順下和底角,所以 3v3 更依賴擋拆和手遞手這類當場解決的配合,而不是靠連續無球跑動把防守拉開。In a five-a-side half court the skip pass is the fastest way to punish help. Three-a-side has only a ball side, so when the help collapses the outlet is the roll or the corner. Ball screens and handoffs resolve where they start, so they carry more of the offense than continuous off-ball movement does.
每個人都在球的兩傳之內Everyone is within two passes of the ball
第三個人無法真正拉開到與這次進攻無關的位置,站錯一步就把協防直接送進禁區。3v3 的拉開是角度問題而不是距離問題:留出順下和切入的那條線,比站得更遠重要。The third player cannot space to somewhere irrelevant to the possession; one wrong step invites help straight into the lane. Spacing three-a-side is a question of angle rather than distance: keeping the roll lane and the cutting lane open matters more than standing further out.
換防幾乎是默認應對Switching is close to the default coverage
三名防守者很少有餘力去追防或夾擊,掩護之後大概率直接換防。所以 3v3 的戰術價值集中在換防留下的錯位上:誰被換到了誰身上,誰能第一時間封住位置把球要到手。Three defenders rarely have the numbers to chase over or trap, so most screens end in a switch. The value of a 3v3 action therefore sits in the mismatch it leaves behind: who got switched onto whom, and who can seal first and actually receive the ball.
野球 3v3 和 FIBA 3x3 不是一回事Pickup 3v3 and FIBA 3x3 are different games
正式的 FIBA 3x3 有 12 秒進攻時限,投籃記 1 分和 2 分,犯規累計和球權判定也另有一套。戰術跑法可以通用,節奏和選擇不能照搬:比賽制的一回合往往來不及跑完一套完整的連續配合。Official FIBA 3x3 runs a 12-second shot clock, scores one and two instead of two and three, and counts team fouls its own way. The actions transfer; the tempo and the shot selection do not. A possession under that clock often has no time for a full continuity.

正式比賽的規則差異另有一頁:3x3 規則與 5 人制的 9 處差別 →The rulebook differences have a page of their own: nine ways 3x3 differs from 5v5 →

先練這五套Start with these five

三人上場先練哪五套?Which five should a 3v3 team own first?

19 套不是一次學完的清單。下面五套覆蓋了三人半場的大部分回合:一次掩護、一次不用掩護的配合、一次換防應對、一次針對上搶的懲罰,以及野球最常遇到的聯防。The 19 are not a list to learn at once. These five cover most three-a-side possessions: one screen, one action that needs no screen, one answer to switching, one punishment for denial, and the zone you will actually meet in pickup.

  1. 擋拆Pick & Roll

    3v3 雙人擋拆 + 一側拉開Two-player PnR + one-side spacing

    三人場上最直接的兩人配合:一次掩護就逼兩名防守者同時處理一個人,剩下的第三人只要拉開就行。The most direct two-man game there is: one screen forces two defenders to deal with one player, and the third only has to space.

    看動畫與完整跑法 →Open the animation and full guide →
  2. 傳切Give & Go

    3v3 傳球直切Pass and direct basket cut

    不需要掩護就能得分的最低成本配合,也是剛開始打 3v3 的隊伍最快見效的一套。The cheapest way to score without setting a screen, and the fastest thing a new three-a-side team can make work.

    看動畫與完整跑法 →Open the animation and full guide →
  3. 手遞手Dribble Handoff

    3v3 雙人手遞手Two-player DHO

    對手什麼都換防時,用移動中的身體當掩護比站定掩護更難提前預判。When the defense switches everything, a body in motion screens better than a stationary one and is harder to pre-switch.

    看動畫與完整跑法 →Open the animation and full guide →
  4. 反跑Backdoor Cut

    3v3 側翼後門Wing backdoor

    防守開始上搶傳球線時,這是唯一的直接懲罰,不打這一下就會被搶一整場。The one direct punishment when the defense starts denying the pass. Without it, the denial lasts all game.

    看動畫與完整跑法 →Open the animation and full guide →
  5. 聯防過載Zone Overload

    3v3 2-1 過載2-1 overload

    半場野球最常遇到的是某種聯防;這套教三個人怎麼把人堆到一側,把多餘的防守者晾在另一邊。Half-court pickup defense is usually some kind of zone. This is how three players load one side of it and leave the spare defender guarding nobody.

    看動畫與完整跑法 →Open the animation and full guide →

完整列表Full list

3v3 能跑的全部 19 套戰術All 19 plays that work at 3v3

01基礎配合Actions

擋拆

Pick & Roll

雙人擋拆 + 一側拉開Two-player PnR + one-side spacing

持球人借掩護突破,掩護人轉身順下;其餘隊員負責拉開協防距離。The handler uses a ball screen while the screener rolls and the remaining players keep help occupied.

  • 3v3
  • 4v4
  • 5v5
難度 2/5
查看動畫與完整教學 →Open animation and full guide →
27轉換與特殊Special

四角延誤

Four Corners Delay

Triangle DelayTriangle Delay

隊員儘量拉開,把球交給最穩的持球人控制節奏,對方壓得越急,突破的口子越大。Spread out as far as the floor allows and let the safest handler control the tempo. The harder they press, the bigger the opening.

  • 3v3
  • 4v4
  • 5v5
難度 2/5
查看動畫與完整教學 →Open animation and full guide →

常見問題Common questions

關於 3v3 戰術的常見問題Common questions about 3v3 plays

3v3 打什麼戰術最實用?What are the most useful 3v3 basketball plays?
擋拆、傳切和手遞手這三套兩人配合覆蓋了三人半場的大部分回合,因為它們都在球側當場解決,不需要弱側接應。再加一套針對上搶的反跑和一套聯防應對,五套就足夠打完一場野球。Ball screen, give-and-go and dribble handoff cover most three-a-side possessions, because each resolves on the ball side without needing weak-side help. Add a backdoor cut for denial and one zone attack, and five plays are enough for a pickup game.
3v3 和 5v5 的戰術有什麼區別?How are 3v3 plays different from 5v5 plays?
最大的區別是沒有弱側:五人半場靠跨場傳球懲罰協防,三人場上做不到,所以連續性戰術(Flex、Shuffle 這類)失去大半價值,兩人配合和換防後的錯位成為主要得分方式。The biggest difference is the missing weak side. A five-a-side offense punishes help with the skip pass; three-a-side cannot, so continuity offenses like Flex and Shuffle lose most of their value and two-man games plus post-switch mismatches become the main source of points.
3v3 需要幾套戰術才夠用?How many plays does a 3v3 team need?
三到五套,前提是每套都有針對不同防守的應對。三人場上重複同一套的次數遠高於五人制,防守很快就能預判,所以戰術數量的價值低於每套戰術裡的閱讀分支。Three to five, provided each one carries reads against different coverages. Three-a-side repeats the same action far more often than five-a-side does, so the defense learns it quickly. The branches inside a play are worth more than the number of plays.

知道練什麼之後,練多少和練到什麼程度在訓練清單 →Once you know what to run, how much to drill it is on the training checklist →