隊員儘量拉開,把球交給最穩的持球人控制節奏,對方壓得越急,突破的口子越大。 · Spread out as far as the floor allows and let the safest handler control the tempo. The harder they press, the bigger the opening.
也叫拖延戰術 · 四角站位 · four corners · delay game · spread offense · stall offense
難度 · Difficulty
2/5
適用人數 · Formats
3v3 · 4v4 · 5v5
連續分步動畫 · Continuous step animation
先看整體,再逐步拆解 · See the whole action, then inspect each step
1234××××
1/4按人數佔據最寬點位 · Occupy the widest spots
靜態戰術圖 · Static play diagram
四角延誤戰術圖:四步跑位一圖看完 · Four Corners Delay diagram: all four steps on one board
按 4v4 站位繪製,與上方動畫的默認人數一致。長按或右鍵即可保存,帶到球場上講。 · Drawn at 4v4, the same format the animation above opens on. Save it and bring it to the court.
1進攻球員,按 1 到 4 號編號 · Offense, numbered 1 to 4
×防守球員 · Defenders
跑動或運球路線 · Cut or drive
傳球路線 · Pass
掩護,短橫是掩護面 · Screen, the bar is the screener’s face
跑法總覽 · Action overview
先看四角延誤如何完整運轉 · See how the Four Corners Delay flows end to end
隊員佔據半場最寬的幾個角,最穩的持球人在中路控制節奏;防守上搶就走後門,協防收縮就突破分球。目標是領先時消耗時間,同時始終保留真實的得分威脅。 · Players occupy the widest spots on the floor while the best handler controls the middle. Any overplay is punished with a backdoor cut and any collapse opens a drive-and-kick, burning clock while keeping a live scoring threat.
四角延誤要解決什麼問題? · What problem does the Four Corners Delay solve?
領先時消耗時間,同時保留反跑和一對一突破機會。 · Use clock while preserving backdoor and one-on-one chances.
四步跑法 · Four-step walkthrough
怎麼跑四角延誤? · How do you run the Four Corners Delay?
1
按人數佔據最寬點位 · Occupy the widest spots
2
最穩持球人居中控制 · Best handler controls the middle
3
被否認接球就反跑 · Backcut against denial
4
突破吸引協防後分到空位 · Drive and kick when help commits
教練口令 · Coaching cues
跑四角延誤時隊友只需要記住什麼? · What should players remember in the Four Corners Delay?
保持寬,不急傳 · Stay wide, never rush a pass
只接安全球 · Catch only safe passes
防守上搶就走後門 · Backdoor any overplay
執行細節 · Execution details
四角延誤最容易跑錯在哪裡? · Where does the Four Corners Delay usually break down?
持球人等到包夾形成後才傳球 · Passing only after the double-team has arrived
為消耗時間而完全停止威脅,最終倉促出手 · Removing all scoring threat and waiting too long to attack
訓練方法 · Practice method
訓練中怎麼練熟四角延誤? · How should a team practice the Four Corners Delay?
4v4/5v5 延誤比賽情境:只允許空籃終結,並在指定秒數進入最後一攻。 · Delay-game scenario allowing only uncontested layups before a timed final attack.
人數變形 · Format variations
四角延誤在 3v3、4v4、5v5 怎麼調整? · How does the Four Corners Delay change in 3v3, 4v4 and 5v5?
3v3
Triangle Delay · Triangle Delay
4v4
Four Corners 4v4 · Four Corners 4v4
5v5
Classic Four Corners · Classic Four Corners
4v4 備戰變化 · 4v4 variations for game prep
Four Corners 控節奏Four corners tempo
持球人居中,三名隊友佔據最寬點位,只接安全球。 · The handler controls the middle with three teammates in the widest spots, and only safe passes get thrown.
反跑懲罰Backdoor punish
任何點位被上搶立即後門切,持球人擊地直塞。 · Any overplayed spot cuts backdoor at once for the pocket bounce pass.
防守怎麼守 · How it is guarded
怎麼防守四角延誤? · How do you defend the Four Corners Delay?
每一種守法都要放棄一點東西,問題只是放棄哪一點。下面是常見的幾種,以及它們各自留下的口子。 · Every coverage gives something up; the only question is what. These are the common ones and the opening each of them leaves.
上搶造犯規 · Pressure and foul
落後一方全場壓迫持球人,主動犯規把比賽送上罰球線,用犯規換回合。 · The trailing team pressures the ball everywhere and fouls on purpose, trading fouls for possessions.
進攻怎麼打: · What beats it: 把球放在罰球最穩的人手上,這是四角延誤唯一真正重要的一條規則。其餘四人拉到最遠,讓夾擊必須跑很長的距離。 · Put the ball in the hands of the best free-throw shooter. That is the only rule in a delay game that really matters. The other four spread as far as the floor allows, so any trap has a long way to run.
貼防所有接應點 · Deny every outlet
不夾擊持球人,改為全面切斷傳球路線,逼他一個人運到進攻時限結束。 · Instead of trapping, the defence denies every passing lane and leaves the handler to dribble out the clock alone.
進攻怎麼打: · What beats it: 全場貼防的背後就是空籃。四角延誤從來不是純粹拖時間——防守一旦貼出來,反跑上籃就是這套站位準備好的答案。 · Denying everywhere leaves the rim empty. A delay game is not only about burning clock: the backdoor layup is the answer the alignment has been holding in reserve.
退守等時限 · Sit back and wait
不壓迫,全員退守禁區,讓對方安靜地耗時間,賭一次進攻時限違例或一次倉促出手。 · No pressure at all: everyone retreats to the paint, lets the clock run quietly, and waits for a shot-clock violation or a rushed attempt.
進攻怎麼打: · What beats it: 現代規則下這是防守能做的最壞選擇,因為有進攻時限,拖延本身有上限。既然對方退了,就在時限走完之前打一次乾淨的擋拆,得分比拖時間更值錢。 · Under a shot clock this is the worst thing a defence can do, because the delay has a ceiling anyway. If they retreat, run one clean ball screen before the clock expires: points are worth more than seconds.
容易混淆的動作 · Often confused with
四角延誤和哪些動作容易混? · What is the Four Corners Delay often confused with?
下面這些動作和它長得像,但解決的問題不同。每一條只說那個決定性的區別。 · These look like it and solve a different problem. Each entry names the one difference that decides which is which.
站位幾乎一樣,目的完全不同。全外線動態進攻用這個間距去攻擊籃筐,四角延誤用同樣的間距去消耗時間。防守讀的也是這個差別:前者要守突破,後者要守時鐘。 · The alignment is nearly identical and the purpose is not. Five-out motion uses the spacing to attack the rim; four corners uses the same spacing to spend time. The defence reads that difference too: one has to guard the drive, the other has to guard the clock.
進攻時限改變了這兩者的分量。四角延誤誕生在大學籃球還沒有進攻時限的年代,那時可以拿著球耗掉半場的最後幾分鐘;現在它一次最多拖二十幾秒,只有在最後兩分鐘、而且罰球夠穩的陣容手裡才有意義。破緊逼沒有這個上限——只要對手還敢壓,每一場都用得上。 · The shot clock changed what each of these is worth. Four corners comes from a college game with no shot clock, where a team could hold the ball through the last minutes of a half. Today it buys twenty-odd seconds at a time and only earns its place in the last two minutes, with a lineup that can shoot free throws. A press break has no such ceiling: it is needed in every game an opponent is willing to press.
相關戰術 · Related tactics
和四角延誤一起練什麼? · What pairs with the Four Corners Delay?