WolfUp Basketball Playbook

半场 · 19 套成立Half court · 19 that hold up

3v3 篮球战术:三个人的半场怎么打3v3 Basketball Plays: How Three Players Attack a Half Court

三个人在场上,战术不是变简单,而是没有地方可以藏。每一次掩护都直接决定这一回合,协防永远只隔一次传球,跨场传球根本不存在。下面 19 套是完整战术库里在三人半场仍然成立的部分,每一套都标出它在 3v3 里缩成什么形状。Three players do not make the offense simpler, they leave it nowhere to hide. Every screen decides the possession, help defense is always one pass away, and the skip pass does not exist. These are the 19 plays from the full library that still hold up three-a-side, each shown as the shape it shrinks to at this headcount.

19 套战术plays · 3v3 人数变形format shapes

人数带来的差别What the headcount changes

3v3 和其他人数比,到底哪里不一样?What actually changes when you play 3v3?

没有弱侧可以打There is no weak side to attack
五人半场里,跨场传球是惩罚协防最快的手段。三人场上只有球侧,协防收缩之后唯一的出口是掩护后的顺下和底角,所以 3v3 更依赖挡拆和手递手这类当场解决的配合,而不是靠连续无球跑动把防守拉开。In a five-a-side half court the skip pass is the fastest way to punish help. Three-a-side has only a ball side, so when the help collapses the outlet is the roll or the corner. Ball screens and handoffs resolve where they start, so they carry more of the offense than continuous off-ball movement does.
每个人都在球的两传之内Everyone is within two passes of the ball
第三个人无法真正拉开到与这次进攻无关的位置,站错一步就把协防直接送进禁区。3v3 的拉开是角度问题而不是距离问题:留出顺下和切入的那条线,比站得更远重要。The third player cannot space to somewhere irrelevant to the possession; one wrong step invites help straight into the lane. Spacing three-a-side is a question of angle rather than distance: keeping the roll lane and the cutting lane open matters more than standing further out.
换防几乎是默认应对Switching is close to the default coverage
三名防守者很少有余力去追防或夹击,掩护之后大概率直接换防。所以 3v3 的战术价值集中在换防留下的错位上:谁被换到了谁身上,谁能第一时间封住位置把球要到手。Three defenders rarely have the numbers to chase over or trap, so most screens end in a switch. The value of a 3v3 action therefore sits in the mismatch it leaves behind: who got switched onto whom, and who can seal first and actually receive the ball.
野球 3v3 和 FIBA 3x3 不是一回事Pickup 3v3 and FIBA 3x3 are different games
正式的 FIBA 3x3 有 12 秒进攻时限,投篮记 1 分和 2 分,犯规累计和球权判定也另有一套。战术跑法可以通用,节奏和选择不能照搬:比赛制的一回合往往来不及跑完一套完整的连续配合。Official FIBA 3x3 runs a 12-second shot clock, scores one and two instead of two and three, and counts team fouls its own way. The actions transfer; the tempo and the shot selection do not. A possession under that clock often has no time for a full continuity.

正式比赛的规则差异另有一页:3x3 规则与 5 人制的 9 处差别 →The rulebook differences have a page of their own: nine ways 3x3 differs from 5v5 →

先练这五套Start with these five

三人上场先练哪五套?Which five should a 3v3 team own first?

19 套不是一次学完的清单。下面五套覆盖了三人半场的大部分回合:一次掩护、一次不用掩护的配合、一次换防应对、一次针对上抢的惩罚,以及野球最常遇到的联防。The 19 are not a list to learn at once. These five cover most three-a-side possessions: one screen, one action that needs no screen, one answer to switching, one punishment for denial, and the zone you will actually meet in pickup.

  1. Pick & Roll挡拆

    3v3 双人挡拆 + 一侧拉开Two-player PnR + one-side spacing

    三人场上最直接的两人配合:一次掩护就逼两名防守者同时处理一个人,剩下的第三人只要拉开就行。The most direct two-man game there is: one screen forces two defenders to deal with one player, and the third only has to space.

    看动画与完整跑法 →Open the animation and full guide →
  2. Give & Go传切

    3v3 传球直切Pass and direct basket cut

    不需要掩护就能得分的最低成本配合,也是刚开始打 3v3 的队伍最快见效的一套。The cheapest way to score without setting a screen, and the fastest thing a new three-a-side team can make work.

    看动画与完整跑法 →Open the animation and full guide →
  3. Dribble Handoff手递手

    3v3 双人手递手Two-player DHO

    对手什么都换防时,用移动中的身体当掩护比站定掩护更难提前预判。When the defense switches everything, a body in motion screens better than a stationary one and is harder to pre-switch.

    看动画与完整跑法 →Open the animation and full guide →
  4. Backdoor Cut反跑

    3v3 侧翼后门Wing backdoor

    防守开始上抢传球线时,这是唯一的直接惩罚,不打这一下就会被抢一整场。The one direct punishment when the defense starts denying the pass. Without it, the denial lasts all game.

    看动画与完整跑法 →Open the animation and full guide →
  5. Zone Overload联防过载

    3v3 2-1 过载2-1 overload

    半场野球最常遇到的是某种联防;这套教三个人怎么把人堆到一侧,把多余的防守者晾在另一边。Half-court pickup defense is usually some kind of zone. This is how three players load one side of it and leave the spare defender guarding nobody.

    看动画与完整跑法 →Open the animation and full guide →

完整列表Full list

3v3 能跑的全部 19 套战术All 19 plays that work at 3v3

01基础配合Actions

Pick & Roll

挡拆

双人挡拆 + 一侧拉开Two-player PnR + one-side spacing

持球人借掩护突破,掩护人转身顺下;其余队员负责拉开协防距离。The handler uses a ball screen while the screener rolls and the remaining players keep help occupied.

  • 3v3
  • 4v4
  • 5v5
难度 2/5 · Difficulty 2/5
查看动画与完整教学 →Open animation and full guide →
27转换与特殊Special

Four Corners Delay

四角延误

Triangle DelayTriangle Delay

队员尽量拉开,把球交给最稳的持球人控制节奏,对方压得越急,突破的口子越大。Spread out as far as the floor allows and let the safest handler control the tempo. The harder they press, the bigger the opening.

  • 3v3
  • 4v4
  • 5v5
难度 2/5 · Difficulty 2/5
查看动画与完整教学 →Open animation and full guide →

常见问题Common questions

关于 3v3 战术的常见问题Common questions about 3v3 plays

3v3 打什么战术最实用?What are the most useful 3v3 basketball plays?
挡拆、传切和手递手这三套两人配合覆盖了三人半场的大部分回合,因为它们都在球侧当场解决,不需要弱侧接应。再加一套针对上抢的反跑和一套联防应对,五套就足够打完一场野球。Ball screen, give-and-go and dribble handoff cover most three-a-side possessions, because each resolves on the ball side without needing weak-side help. Add a backdoor cut for denial and one zone attack, and five plays are enough for a pickup game.
3v3 和 5v5 的战术有什么区别?How are 3v3 plays different from 5v5 plays?
最大的区别是没有弱侧:五人半场靠跨场传球惩罚协防,三人场上做不到,所以连续性战术(Flex、Shuffle 这类)失去大半价值,两人配合和换防后的错位成为主要得分方式。The biggest difference is the missing weak side. A five-a-side offense punishes help with the skip pass; three-a-side cannot, so continuity offenses like Flex and Shuffle lose most of their value and two-man games plus post-switch mismatches become the main source of points.
3v3 需要几套战术才够用?How many plays does a 3v3 team need?
三到五套,前提是每套都有针对不同防守的应对。三人场上重复同一套的次数远高于五人制,防守很快就能预判,所以战术数量的价值低于每套战术里的阅读分支。Three to five, provided each one carries reads against different coverages. Three-a-side repeats the same action far more often than five-a-side does, so the defense learns it quickly. The branches inside a play are worth more than the number of plays.

知道练什么之后,练多少和练到什么程度在训练清单 →Once you know what to run, how much to drill it is on the training checklist →